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Arc Rise Fantasia | |
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Developer(s) | Imageepoch, Marvelous Entertainment |
Publisher(s) | JPMarvelous Entertainment NAIgnition Entertainment |
Platform(s) | Wii |
Release date(s) | JP June 4, 2009 NA July 27, 2010 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | RPJE7U, RPJJ99 |
See also... | Dolphin Forum thread Search Google |
Download the game Arc Rise Fantasia USA ISO for Nintendo Wii. Free and instant download. For Arc Rise Fantasia on the Wii, a GameFAQs message board topic titled 'Arc Rise. I've analyzed the american version.iso files, and it seems that the only VAs are the. Status: Downloading The Game's Japenese Version.
Arc Rise Fantasia (アークライズファンタジア, Āku Raizu Fantajia) is a fantasy role-playing game developed by Imageepoch and published by Marvelous Entertainment for the Wii. It is Imageepoch's first game not developed for a handheld game console. Arc Rise Fantasia was released in Japan on June 4, 2009, and in North America on July 27, 2010.
- 1Emulation Information
- 3Enhancements
Emulation Information
Controller Map Overlap
Arc Rise Fantasia is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Problems
There are no reported problems with this title.
Enhancements
HD Texture Packs
Bloom Offset in IR>1
This title suffers from Dolphin's blooming offset problem. It will have several copies of the bloom spread out from the source, and can be very distracting. Disabling Scaled EFB Copy in Dolphin's settings will influence how the blooming effects should look, but this likely results in some issues on its own.
60 FPS
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Gecko Code:
Check this forum post for optional code tweaks.
There's a timed event in Zeifellt Tower that will appear to move too fast, but the timer moves at the correct speed.
Cutscenes may have very minor graphical glitches when the camera switches around. Remove the '22441BB0 00000002' line if you want to revert back to 30FPS cutscenes.
As of 5.0-845 Gecko codes do not work properly in Arc Rise Fantasia. Thus, this code may not work properly. Because the problem is related to how long frames take, increasing the emulated CPU Clock above 125% and enabling Speed Up Disc Transfer Rate may quell the issues. Please refer to issue 10367 for more information.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
Arc Rise Fantasia Rom
The graph below charts the compatibility with Arc Rise Fantasia since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r6607 | Windows 7 | Intel Core i7-930 @ 3.5GHz | ATI Radeon HD 5850 | Runs perfectly fine but the only graphics glitch I've encountered is character and monster shadowing problem in battle. Reverted back to previous revision | |
r7478 | Windows 7 | Intel Core i7-2600K @ 3.4GHz | AMD Radeon HD 6950 | No problems at all. | Robodt7 |
r7590 | Windows 7 | Intel Core 2 Quad Q9550 @ 2.83GHz | ATI Radeon HD 5750 | Runs between 98% and 100% with D3D9, no noticeable slowdown in game, but cutscenes lose progressively sync with their audio (regardless of Dolphin setup). Overclocking the CPU to 3.4GHz solves the issue. | |
3.0 | Windows 7 | AMD Phenom II X4 945 @ 3.3GHz | ATI Radeon HD 4870 | Game has texture problems on newer revisions, thus I use 3.0 because most or all of the newer ones do not offer the safe/fast texture options. In some games this problem is constantly on screen. Here it doesn't seem as common or harsh, but it could be later. I AM NOT using 3.0 for the recording, so if you know what to look for, you may see the slight problems. Game runs at 30FPS most of the time, but 60FPS in menus and in the post battle victory phase. Unfortunately, with the recorder going, it always drops to 30FPS in that victory screen and since this emulator bases emulation speed off FPS, it's playing at half speed at that fight. It plays fine normally, but just will not while recording despite any change I tried, so realize it's slow there. Cutscenes can also be finicky. Audio desyncs happen easily and frequently if the framerate is not stable, which it may not always be. This happens in the first cutscene halfway through, the last one seems fine. Another problem I did not see when I played this section sans recording, but you may depending on your framerate. Arc Rise Fantasia on Dolphin Emulator 1080p | Vortextk |
3.5 | Windows 8 | Intel Core i5-2310 @ 2.9GHz | NVIDIA GeForce 9800 GT | The game has some small locked (not bother, they are only loadings) also has small variations of FPS, 'sometimes' some noise in the audio (which also do not bother) and have a little graphics problems if you use 3x native. | WWSNK |
4.0-4063 | Windows 8.1 | Intel Core i7-4770K @ 4.5GHz | NVIDIA GeForce GTX 780 | No major issues with the game or prerendered cutscenes. However there is a very annoying lag present in battle. Whenever magic is used (specifically, the 'Heal' spell in the very beginning of the game), the audio stutters and the framerate drops by about 4FPS for one second. Other in-game spells could not be tested, but I suspect that any graphical effect pertaining to magic will also cause this issue. This issue is present on all graphics backends, and will happen absolutely regardless of ANY graphics settings - to take it to an extreme, I tested the game with an internal resolution of 1x and EFB copies disabled, and the stutter is still present. This issue appears to occur for all recent builds of Dolphin. |
Gameplay Videos
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